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Kendall Jennar Is the First to Wear H&M x Giambattista Valli Collab

H&M Announced the Giambattista Valli Collaboration By Having Kendall Jenner Wear It to the Cannes Film Festival

H&M revealed its latest designer collaboration in the chicest way possible.

On Thursday, May 24, the affordable clothing brand announced it’s collaborating with Giambattista Valli for a fall 2019 collection. The news broke as the designer and H&M’s Creative Advisor Ann-Sofie Johansson walked the amfAR red carpet with Kendall Jenner wearing one of the show-stopping looks.

“I’m so happy to be wearing one of the first pieces from the Giambattista Valli x H&M collaboration here at the amfAR gala,” the oldest Jenner sister said in a statement from the brand. “This dress is everything — gorgeous, dramatic and fiercely feminine — and I can’t wait to see what the rest of the collection will be like.”


The ruffled bubblegum pink dress was a sight to be seen with a high-low cut that showed off her toned limbs. But the layered tulle number was only one of many from the upcoming line that stars wore Thursday night. Others included Chiara Ferragni also in a high-low dress — hers a lace blush —and H.E.R in white ballgown with lace detailing.

“H&M gives me the opportunity to bring my vision of style and my celebration of beauty to a wider audience,” said Valli. “The goal is to share my love for beauty and to be able to be part of everyone’s ‘happy moments,’ to help create love stories all around the world”


If any of these glamorous ensembles tickle your fancy, you can get them as soon as tomorrow! The dresses A-listers wore to the festival will be available in select stores and on hm. com starting Saturday, May 25. The main collection is set to launch globally on November 7.

H&M has a long history of collaborating with the hottest designers, making high-end clothing at a more affordable price point. The first was in 2004 with Karl Lagerfeld, which sold out in minutes. Since then Stella McCartney, Jimmy Choo, Versace, Isabel Marant, Alexander Wang and so many more have partnered with the retain store.


References: usmagazine

With PS5 Coming, Sony's Big First-Party Games Still Releasing On PS4

With PS5 Coming, Sony's Big First-Party Games Still Releasing On PS4

With the possibility of PS4 and PS5 playing together via backward compatibility, Sony has no plans of leaving the nearly 100 million PS4 owners in the past. Given how much recent attention has been given to PS5 and the fact that Sony won't be at E3, you might wonder what's going with first-party games coming to PS4. But Sony has reaffirmed that these exclusives are still headed to the current-gen platform.
"For the next three years or so, PS4 will be the engine of SIE's engagement and probability, as we seek to keep the existing owner base engaged and delighted and attract new owners from different markets and different demographics," SIE CEO and president Jim Ryan said during a Sony Investor Relations Day 2019 presentation (via IGN). "In this we will be massively helped by an outstanding roster of new and exclusive games that have yet to be launched."
Ryan was speaking over a slide at the investor meeting, which featured a graphic (pictured above) with one tile that read "Outstanding roster of exclusive AAA games still to come," followed by thumbnails of three upcoming PS4 games: The Last of Us Part II, Death Stranding, and Ghost of Tsushima.
This doesn't rule out the possibility that these games are also released on PS5, but Ryan and the rest of Sony are not ready to cut off the flow of PS4 games just yet.
We recently saw footage of the PS5's insanely-fast load times, thanks in large part to the system's newly-equipped solid-state drives. Despite some of the impressive power packed into the system, PlayStation 4 lead architect Mark Cerny told Wired writer Peter Rubin that the PS5 will have an "appealing" price point: "I believe that we will be able to release it at an SRP [suggested retail price] that will be appealing to gamers in light of its advanced feature set."
References: gamespot

Facebook Culls Three Bilion Fake Profiles

Facebook: Another three billion fake profiles culled

Facebook has published its latest "enforcement report", which details how many posts and accounts it took action on between October 2018 and March 2019.
During that six-month period, Facebook removed more than three billion fake accounts - more than ever before.
More than seven million "hate speech" posts were removed, also a record high.
For the first time, Facebook also reported how many deleted posts were appealed, and how many were put back online after review.
In a call with reporters on Thursday, chief executive Mark Zuckerberg hit back against numerous calls to break up Facebook, arguing its size made it possible to defend against the network's problems.
"I don't think that the remedy of breaking up the company is going to address [the problem]," he said.
"The success of the company has allowed us to fund these efforts at a massive level. I think the amount of our budget that goes toward our safety systems... I believe is greater than Twitter's whole revenue this year."

Fake accounts

Facebook said the rise in the number of deleted fake accounts was because "bad actors" were using automated methods to create large numbers of them.
But it said it spotted and deleted a majority of them within minutes, before they had any opportunity to "cause harm".
The social network will now also report how many posts were removed for selling "regulated goods" such as drugs and guns.
It said it took action on more than one million posts selling guns in the six-month period covered by the report.

Prevalence

For some types of content, such as child sex abuse imagery, violence and terrorist propaganda, the report estimates how often such content was actually seen by people on Facebook.
The report said that out of every 10,000 pieces of content viewed on Facebook:
  • about 14 views were of nudity
  • 25 views were of violence or graphic content
  • fewer than three views were of child abuse imagery or terrorist propaganda
Overall, about 5% of the monthly active users on Facebook were fake accounts.

Appeals

For the first time, the report reveals that between January and March 2019 more than one million appeals were made after posts were deleted for "hate speech".
About 150,000 posts that were found not to have broken the hate speech policy were restored during that period.
Facebook said the report highlighted "areas where we could be more open in order to build more accountability and responsiveness to the people who use our platform".

References:  BBC

Facebook Plans to Launch Crypto-currency

Facebook plans to launch 'GlobalCoin' currency in 2020

Facebook is finalising plans to launch its own crypto-currency next year.
It is planning to set up a digital payments system in about a dozen countries by the first quarter of 2020.
The social media giant wants to start testing its crypto-currency, which has been referred to internally as GlobalCoin, by the end of this year.
Facebook is expected to outline plans in more detail this summer, and has already spoken to Bank of England governor Mark Carney.
Founder Mark Zuckerberg met Mr Carney last month to discuss the opportunities and risks involved in launching a crypto-currency.
Facebook has also sought advice on operational and regulatory issues from officials at the US Treasury.
The firm is also in talks with money transfer firms including Western Union as it looks for cheaper and faster ways for people without a bank account to send and receive money.

How will Facebook's crypto-currency work?

Facebook wants to create a digital currency that provides affordable and secure ways of making payments, regardless of whether users have a bank account.
The social networking site, which owns WhatsApp and Instagram, is hoping to disrupt existing networks by breaking down financial barriers, competing with banks and reducing consumer costs.
  • JP Morgan creates crypto-currency
  • Facebook bans all crypto-currency ads
Nicknamed Project Libra, Facebook's plans for a digital currency network were first reported last December.
The project will see it join forces with banks and brokers that will enable people to change dollars and other international currencies into its digital coins.
A small group of co-founders are expected to launch the Swiss-based association in the coming weeks.
Facebook is also reportedly in talks with a number of online merchants to accept the currency as payment in return for lower transaction fees.

What is a crypto-currency?

Virtual currencies can be used to pay for things in the real world, such as a hotel room, food or even a house.
Digital tokens are held in online wallets, and can be sent anonymously between users.
Crypto-currencies run on blockchain technology. A blockchain is a ledger of blocks of information, such as transactions or agreements, that are stored across a network of computers.
This information is stored chronologically, can be viewed by a community of users, and is not usually managed by a central authority such as a bank or a government.
The concept was designed to ensure security and anonymity for users, by preventing tampering or hijacking of the network.

What are the concerns?

Facebook has come under fire in recent years over its handling of users' personal data, and regulators are likely to examine the launch closely.
Earlier this month, the US Senate and Banking committee wrote an open letter to Mr Zuckerberg questioning how the currency will work, what consumer protection will be offered and how data will be secured.
Facebook has also discussed the process of identity checks and how to reduce money laundering risks with the US Treasury.
It is believed that Facebook and its partners want to prevent wild swings in the coin's value by pegging it to a basket of established currencies, including the US dollar, euro and Japanese yen.

Will it be second time lucky?

It's not the first time Facebook has dabbled in digital currencies. A decade ago, it created Facebook Credits, a virtual currency that enabled people to purchase items in apps on the social networking site.
However, Facebook ended the project after less than two years after it failed to gain traction.
The company will also have to navigate a myriad of regulations in the countries it wants to launch in. India, a rumoured target for Facebook, has recently clamped down on digital currencies.
However, the biggest test is likely to be whether people will trust the social networking giant enough to start changing their cash for the digital coin.
Facebook is in the initial phase of engaging with governments, central banks and regulators, and insiders admit that launching any crypto currency network by the start of next year is ambitious.
Facebook, Western Union and the Bank of England declined to comment.

Will the Facebook crypto-currency work?

The biggest attraction of digital currencies to banks and big firms is the technology that underpins them.
Blockchain technology can help to slash the time and cost of sending money across borders by bypassing banking networks.
Lord King, the former Governor of the Bank of England, warned two decades ago that central banks could become "irrelevant" if people started to use digital currencies as pounds and pennies are used today.
Blockchain expert David Gerard said that Facebook would gain access to valuable spending data by creating its own payment system.
However, he questioned why the social media giant needed to mint its own crypto-currency to harvest that data. Instead, he said, Facebook could create a platform like PayPal, which allows users to transfer traditional currencies.
Crypto-currencies are vulnerable to fluctuations in value, which Gerard said could create a barrier to the success of Facebook's so-called GlobalCoin.
"Normal people don't want to deal with a currency that's going up and down all the time," he explained.
But Garrick Hileman, a researcher at London School of Economics, said the GlobalCoin project could be one of the most significant events in the short history of crypto-currencies.
Conservatively, he estimated that around 30 million people use crypto-currencies today. That compares to Facebook's 2.4 billion monthly users.
References:  BBC

Roebuck Signs New Man City Deal

Manchester City's Ellie Roebuck signs two-year contract extension

Manchester City goalkeeper Ellie Roebuck has signed a two-year contract extension that will keep her at the club until the end of the 2020/21 season.
The 19-year-old has clocked up 42 appearances in sky blue since making her debut in 2016, helping Nick Cushing's side to two Women's FA Cups, one league title, a Continental Cup and two Champions League semi-finals.
"I'm delighted to have signed a new deal to be here for two more years," Roebuck told the club's official website.
"It's an exciting time for the club and I'm glad to be part of it. I love being here and I have plenty of friends here, which makes a lot of difference. For me, it was a no-brainer.
"I feel I'm in the best place for my development. Nick puts trust in young players and that reflects on and off the pitch. You're pushed to improve week in, week out and I'm glad to be part of it.
"Since I signed at 15, everything has been plain sailing. In that aspect, I've been pretty lucky. Four years have flown by ridiculously quickly and I'm sure these two years will too."
The youngster follows in fellow goalkeeper Karen Bardsley's footsteps in signing a new deal with the club until the end of the 2020/21 campaign.
"There's only one position to fight for so in that aspect, it's the hardest position on the pitch," she added.
"We want stability within the team so it's good to have that level of competition. Training every day at that level is only going to benefit me, KB and the team.
"The experience KB has had and the things she teaches me have been invaluable. I've learned so much from her already and I hope to do the same over the next two years.
"Our relationship is never in question. We have such a good relationship on and off the pitch and whoever is playing earns respect, no matter what.
"I try not to overthink things. I focus on myself and what I'm doing, day by day, trying my best and it's worked for me so far.
"Everything has happened in such a short space of time. I can't believe what I've achieved at this stage in my career. I never expected to make my England debut as a teenager, especially.
"In terms of long-term targets, club-wise, it's everyone's dream to win the Champions League. We've made the semi-finals in previous years and I genuinely believe we can take it one step further and win it. That would be incredible.
References: skysports

Australian Game Industry Generates $4 Billion In 2018

Australian Game Industry Generates $4 Billion In 2018

A new report from Australia's Interactive Games & Entertainment Association shows that that Australian game industry is growing. The organisation announced today that consumer spending on video games reached $4.029 billion in 2018; that's up by 25 percent over 2017's spending.
By comparison, the United States video game industry generated $43.4 billion in 2018.
Digital sales stood at $2.851 billion with physical retail sales amounting to $1.179 billion. Digital sales specifically jumped by a very healthy 39 percent, which is reflective of the industry's overall trending toward digital games. Physical retail sales jumped by only 0.2 percent. This is all further evidence that digital sales are taking up more and more of the pie.

Here are some further insights from the IGEA's report:

  • In-game digital purchases jumped by 190 percent year-over-year.
  • Digital full game sales rose 71 percent year-over-year.
  • Mobile gaming remains huge, with 11 percent year-over-year growth in revenue.
  • Console accessory sales jumped 18.7 percent and helped improve overall retail sales.
  • Of the $2.851 billion in digital sales, in-game microtransactions, season passes, and expansions--this category jumped by 190 percent year-over-year.
    • Fortnite's massive success contributed to this uptick in revenue.
  • Full-game digital sales revenue rose by 71 percent year-over-year.
  • Subscription revenue rose by 31 percent compared to last year.
"The excitement for video games is continuing to grow, with phenomenal consumer sales in 2018," IGEA CEO Ron Curry said in a statement. "Australia continues to experience video games sales growth, in line with trends similarly experienced by other countries, including the USA and the UK."
Curry went on to say that he hopes the Federal Government will recognise that the Australian gaming industry is an "integral part of the overall screen industry, thereby allowing the sector to access screen support programs available such as refundable tax offsets.
Curry added: "It is imperative that these innovative and creative Australian-based tech companies can compete on a level playing field globally with many other jurisdictions offering support. Australian games developers should be able to take advantage, culturally and economically, of the global growth of this wildly popular entertainment medium."
The video game industry's next major worldwide event is E3 2019 in June. We are expecting a lot of big news from the show, so keep checking back with GameSpot soon for lots more.
References: gamespot

EE to launch UK's first 5G service in May

EE to launch UK's first 5G service in May

EE will switch on its 5G service in six UK cities on 30 May, the first mobile network in the UK to do so.
People in London, Cardiff, Edinburgh, Belfast, Birmingham and Manchester will be first to get faster services with plans for 10 more cities to be added this year.
Prices for 5G - which will require new handsets - will start at £54 per month for 10 gigabytes of data.
EE confirmed that its range of 5G phones would not include Huawei.
"We're pausing the launch of the new Huawei 5G smartphones coming to market," said a spokesman, adding that EE is working with both the Chinese firm and Google to "make sure we can carry out the right level of testing and quality assurance" for customers.
It follows a decision from Google to bar the smartphone maker from some updates to the Android operating system.
"This is the start of the UK's 5G journey and great news for our customers that want and need the best connections," said Marc Allera, chief executive of BT's consumer division, which owns EE.
It admits that this is just phase one of its roll-out, with "full next-generation 5G" not available until 2022.
Rival Vodafone plans to launch its 5G service in July. It has also withdrawn Huawei's 5G-enabled Mate 20X - from the line-up of phones.
Several other countries have announced 5G services, including South Korea and the US.
Kester Mann, an analyst at research firm CCS Insight, said: "In getting 5G as soon as next week, the UK will have completed a remarkable turnaround from laggard to leader."
"Being first-to-market with 5G matters little to consumers, but is clearly an important honour for BT."
EE promised three major improvements for customers making the swap from 4G to 5G:
  • Increased capacity - making it easier to get service in busy places such as railway stations and stadiums
  • Average speeds will go up to 150Mbps (megabits per second) compared with a top speed of 50Mbps when 4G was launched. Some customers will get speeds of up to one gigabit, with improvements for everyone over time
  • Low latency - of particular benefit for online games and new services such as those utilising augmented reality
The mobile operator has also signed an exclusive deal with Niantic, the makers of Pokemon Go, to carry its augmented reality game Harry Potter: Wizards United game when it launches in the UK in the summer.
Matthew Howett, a mobile analyst with research firm Assembly, said: "To convince consumers to make the leap from 4G to 5G, it's important to communicate that it's more than just about speed.
"While peak download speeds will be faster, crucially there will be more capacity, which will allow for a whole host of new applications and services."

Huawei's role

There have been concerns raised about the role played by Chinese firm Huawei, which supplies network equipment to the UK's mobile operators for their roll-out of 5G, following the US decision to curb its ability to do business in America.
Mr Allera told the BBC that EE does currently use Huawei's equipment, although it is in the process of removing it from the core of its 4G network.
The core is where the most sensitive functions occur, including device authentication, voice and data-routing and billing.
However, EE does intend to use Huawei within its radio access network (Ran), which allows users to send data to and from the core.
"There is no current government guidance to suggest we should not use Huawei, but if the guidance changes will will reconsider. That will be disruptive but there are other people that provide equipment," he said.
But Mr Howett thinks that a ban on Huawei could be problematic, not just for EE but for all the UK's operators, because it is in a significant part of their networks.
"There is little interoperability between vendors, which means it is difficult to deploy non-Huawei 5G equipment alongside existing Huawei 4G equipment.
"A ban would require operators to replace such equipment before they could deploy 5G technology," he said.
EE is planning to add 100 new 5G sites each month.
That will gradually bring coverage to:
  • Bristol
  • Coventry
  • Leicester
  • Nottingham
  • Sheffield
  • Liverpool
  • Hull
  • Leeds
  • Newcastle
Ten more towns and cities will get services in 2020, including Aberdeen, Cambridge, Derby, Gloucester, Peterborough, Plymouth and Portsmouth.
The handsets available will include the Samsung Galaxy S10 5G, One Plus's 7 Pro 5G and Oppo's Reno 5G phones.

References:  BBC